Kotlin`s suspend functions let developers write asynchronous code which is looks like the synchronous one. But Kotlin isn’t the first programming language that provided such capability. C# has async/await feature since version 5.0, which was released at August 2012. Kotlin Coroutines took into account and solved the biggest issue I always had in the asynchronous C# async/await code - cancellations. This post is my contribution to the question Kotlin Coroutines vs C# async/await.

The issue

What is wrong with cancellations and async/await? Let’s consider typical C# async/await example

class WrongScreen { 

    private ConsoleView view;

    public async void initialize() {
        view = new ConsoleView();
        view.ShowLoading();
        var data = await FakeTaskManager.fetchDataAsync(); //always returns 5
        view.HideLoading();
        view.ShowData(data);
    }

    public void destroy() {
        //cleanup resources
        view.Dispose();
    }
}

Wrong screen is imitation of presenter(you can find similar classes in any platform: Fragment or Activity from Android or ViewController from iOS). Code in WrongScreen.initialize method looks great: easy to read and understand, asynchronous but looks just like usual iterative.

When the page opens everything works as expected:

var screen = new WrongScreen();
screen.initialize();
Loading...
Loading completed
Data is 5

I wouldn’t name it WrongScreen if everything was good. What will happen if user leaves page before loading completed?

var screen = new WrongScreen();
screen.initialize();
//leave page immediately
screen.destroy();
Loading...

Unhandled Exception: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'ConsoleView'.

Crash! View was destroyed while data was loading, and when loading completed and presenter tried to call view.HideLoading() it got ObjectDisposedException.

Is it hard to handle cancellation? NO!

class RightScreen { 

    private CancellationTokenSource cts;
    private ConsoleView view;

    public async void initialize() {
        try {
            view = new ConsoleView();
            view.ShowLoading();
            cts = new CancellationTokenSource();
            var data = await FakeTaskManager.fetchDataAsync(cts.Token);
            view.HideLoading();
            view.ShowData(data);
        } catch (OperationCanceledException) {
            Console.WriteLine("Operation was cancelled");
        }
    }

    public void destroy() {
        cts.Cancel();
        //cleanup the resources
        view.Dispose();
    }
}

In languages with async/await cancellation handling works via exceptions: as soon as an operation cancelled - exception should be thrown. In case of the cancellation handling exception mechanism used just to interrupt code execution.

Let’s check:

var screen = new RightScreen();
screen.initialize();
screen.destroy();

It works, great!

Loading...
Operation was cancelled

Cancellation is dangerous - most developers aren’t aware of its importance. Tutorials don’t tell you about cancellations, try to google C# or JavaScript async/await tutorials. Even if you’re experienced developer - it probably won’t help because issue isn’t actual for pre async/await approach like callbacks.

The worst thing about cancellation related crashes - it’s might be challenging to spot them: local servers are fast, navigation could be not trivial and so on. But believe me you will find all wrong handled cancellations in crash reports from prod.

The main point I’ve learned about async/await asynchronous code - you should always handle cases with cancellation. The only exception is backend development: http doesn’t support cancellations.

Let’s summarize async/await cancellations issue:

  • easy to handle, but easy to make a mistake
  • should be handled everywhere, every time
  • many developers aren’t aware

Can compiler handle it for us? Yes!

The solution

Kotlin Coroutines come with idea of Structured Concurrency: all Kotlin Coroutines must run in Coroutine Scope - just cancel scope and all coroutines in it will be cancelled.

class RightScreen: CoroutineScope by CoroutineScope(Dispatchers.Unconfined) {

    lateinit var view: ConsoleView

    fun initialize() {
        view = ConsoleView()
        launch {
            view.showLoading()
            val data = fetchData()
            view.hideLoading()
            view.showData(data)
        }
    }

    fun destroy() {
        cancel()
        view.dispose()
    }

}

Let’s check:

val screen = RightScreen()
screen.initialize()
screen.destroy()
println("user successfully leaved the screen")

Output:

loading...
user successfully leaved the screen

Under the hood cancellation mechanism in Kotlin Coroutines works similar to C# where you should catch OperationCanceledException, pass and manage CancellationToken every time you call async function. But in Kotlin compiler and library handle cancellation for you. Of course, you still can make a mistake but the only issue you’ll get - compilation error. Much better than production crash, isn’t it?

Instead of conclusion

Again and again I see how Kotlin reduces amount of boilerplate code which I should write and I like it! You can’t make a mistake if you don’t write code. Write more clean and robust code then ever before with Kotlin!